I started by learning hardâsurface modeling in Blender and built a box of wallets and dodads, then moved to Krita to improve my drawing skills with portraits and reference images; later I returned to Blender for sculpting, geometry nodes, and procedural generation of hinges and rings, leading me to design my first Captain Planet ring. During this process I discovered a Baroque kitâbash on CGTrader, purchased 150 neat decorations for $5, and imported them as .fbx files into Blender, setting origins and scaling appropriately. Using the lattice modifier (resolutionâŻ4) and mirror modifier I could distort and duplicate the flat arrangements around the ring, though my initial Boolean unions failed to fuse the rings into a single object; I plan to simplify by keeping one Boolean operation. Overall, the post stresses that keeping geometry simple, using mirrored copies, and limiting adjustments to one side helps avoid errors, and concludes with encouragement for beginners to practice jewelry modeling in Blender by loosely recreating Captain Planet or Dark Souls rings.